Sunday, June 30, 2013

The Thing (Marvel)

Name: The Thing
AKA: Ben Grimm

Description and Character Notes: 150 point build (Secret Wars Thing) While on battleworld can switch forms.


Body: 7
Mind: 4
Soul: 6
Health Points: 65
Energy Points: 50
Shock Value: 13
Combat Value: 5
Defense Value: 3

Attributes:

  Skills  
    Unarmed Attack 4x8 = 32  (Master)
    Unarmed Defense 4x8 = 32  (Master)
    Street Sense 2x2 = 4  (Expert)
    Piloting 3x2+ 2 = 8  (Veteran)
      Spaceships  
      Aircraft  
    Powerlifting 2x6 = 12  (Expert)
    Navigation 2x2+ 2 = 6  (Expert)
      Air  
      Space  
    Intimidation 2x3+ 1 = 7  (Expert)
      Street  
    Controlled Breathing 5x1+ 1 = 6  (Grand Master)
      Holding Breath  
    City Knowledge 4x3+ 1 = 13  (Master)
      New York and Yancy St  
  Thing Form 11x9 = 99
    Full-Powered Form  
    Attributes  
      Super Strength 5x4 = 20  (30 tonnes and +50 damage in close combat and +20 strength check bonus)
      Armour 10x3 = 30  (100 damage stopped)
      Special Defense 2x1 = 2
        Does not Age while in Rock form  
        Ageing  
      Adaptation 2x1 = 2
        Intense Cold  
        Intense Heat  
      Tough 10x2 = 20  (+200 health points)
      Extra Attacks 2x8 = 16
      Extra Defenses 3x3 = 9
      Combat Technique 2x1 = 2
        ACV Knockback  
        Leap Attack  
      Immovable 4x1 = 4  (80 meter knockback reduction)
      Massive Damage 1x5 = 5  (+10 damage)
        All Forms of Combat  
  Highly Skilled 9x1 = 9
  Massive Damage 4x2 = 8  (+40 damage)
    Unarmed Combat

Saturday, June 29, 2013

Mr. Fantastic (Marvel)

Name: Mr. Fantastic
AKA: Reed Richards

Description and Character Notes: 180 point Build


Body: 6
Mind: 14
Soul: 8
Health Points: 130
Energy Points: 110
Shock Value: 14
Combat Value: 9
Defense Value: 7

Attributes:

  Skills  
    Unarmed Attack 3x8 = 24  (+6 levels from Elasticity)
    Unarmed Defense 3x8 = 24  (+6 levels from Elasticity)
    Physical Sciences 5x5+ 3 = 28  (Grand Master)
      Engineering  
      Mathematics  
      Physics  
    Computers 4x4+ 4 = 20  (Master)
      AI  
      Databases  
      Prgraming  
      System Ops  
    Mechanics 3x4+ 2 = 14  (Veteran)
      Aeronautical  
      Micro  
  Elasticity 6x2 = 12  (Entire Body 20 x regular dimensions)
  Wealth 10x3 = 30  ($10,000,000,000)
  Gadgets 4x2 = 8  (4 major gadgets)
    Major Gadgets   (4 major gadgets)
    Minor Gadgets   (16 minor gadgets)
  Highly Skilled 8x1 = 8
  Significant Other (S.O.) 3x-1 = -3  (Always in danger)
  Nemesis 3x-1 = -3  (Alway interfering)
  Block mind Control 5x6 = 30  (-5 Check Value Penalty)
    Blocks All Attributes  
  Massive Damage 4x2 = 8  (+40 damage)
    Strech Attacks  
  Armor 10x3 - 2 = 28  (100 damage stopped)
    Works agains Blunt, Piercing, Stabbing, and Electricity 1x-2 = -2
  Tough 3x2 = 6  (+60 health points)

Friday, June 28, 2013

Human Torch (Storm)(Marvel)

Name: Human Torch

AKA: Johnny Storm (170 pt Build)


Body: 5
Mind: 5
Soul: 5
Health Points: 50
Energy Points: 50
Shock Value: 10
Combat Value: 5
Defense Value: 3

Attributes:

  Skills
    Special Ranged Attack 4x10 = 40  (Master)
    Unarmed Attack 3x8 = 24  (Veteran)
    Unarmed Defense 2x8 = 16  (Expert)
    Driving 3x2 = 6  (Veteran)
    Mechanics 1x4 = 4  (Well-Trained)
  Flame On 10x9 = 90
    Full-Powered Form
    Attributes
      Flame Stream 2x4 = 8  (40 damage attack)
        Short Range
        Burning   (4 buring damage per round for 5 rounds)
      Fire Ball 3x4 = 12  (40 damage attack)
        Accurate 1x20 = 20  (+2 bonus to attack)
      Nova Blast 8x4 = 32  (100 damage attack)
        Area Effect 3x20 = 60  (20 metre radius)
      Fiery Aura 3x4 = 12  (20 damage attack)
        Aura
      Flight 4x4 = 16  (500 kph)
        Fly in any Direction
      Force Field 3x4+ 8 = 20  (100 damage reduction)
        Area 1x1 = 1  (10cm)
        Duration 7x1 = 7  (1 day)
        Projectiles Only
  Highly Skilled 6x1 = 6
  Fire Immunity 8x5 = 40  (8 points for attributes)
    Attributes 0x1 = 0
    Defects 0x1 = 0
  Heightened Senses 1x1 = 1
    Infravision
  Dynamic Powers 1x(10 - 7) = 3
    Fire Control
    Intensity and shape of flames in sight

Tuesday, June 25, 2013

Wasp (Marvel)

Name: Wasp
Real Name: Janet Van Dyne

Description and Character Notes: 180 point build


Body: 6
Mind: 6
Soul: 8
Health Points: 70
Energy Points: 70
Shock Value: 14
Combat Value: 6
Defense Value: 4

Attributes:

  Skills  
    Special Ranged Attack 3x10 = 30  (Veteran)
    Unarmed Attack 3x8 = 24  (Veteran)
    Unarmed Defense 3x8 = 24  (Veteran)
    Artisan 4x2+ 1 = 9  (Master)
      Design (Fashion)  
    Writing 2x1+ 1 = 3  (Expert)
      Screenwriting  
  Stinger Blasts 7x4 = 28  (20 damage attack)
    Accurate 1x20 = 20  (+2 bonus to attack)
    Penetrating (Armour) 5x20 = 100  (100 pts of Armour Reduction)
  Insect Control 7x1+ 1 = 8  (5,000 animals summoned)
    Normal Summoning  
    Duration 1x1 = 1  (1 round)
    Insects  
  Mini 5x9 = 45
    Full-Powered Form  
    Attributes  
      Shrink 8x1 = 8  (Rough Size: bug)
      Flight 2x4 = 8  (50 kph)
        Fly in any Direction  
      Enhanced [Body] 6x2 = 12
      Armour 2x3 = 6  (20 damage stopped)
      Extra Attacks 2x8 = 16
  Giant 5x9 = 45
    Full-Powered Form  
    Attributes  
      Armour 0x3 = 0   (+5 levels from Grow) (50 damage stopped)
      Immovable 0x1 = 0   (+5 levels from Grow) (100 meter knockback reduction)
      Super Strength 0x4 = 0   (+5 levels from Grow) (30 tonnes and +50 damage in close combat and +20 strength check bonus)
      Grow 5x10 = 50
  Avengers 8x1 = 8  (Senior Rank)
    National  
    Moderate Power  
  Highly Skilled 6x1 = 6

Monday, June 24, 2013

Thor (Marvel)

Name: Thor
Genre: SAS Default Skills


Description and Character Notes: Thor (Secret Wars Era) took 350 points to make him right.


Body: 16
Mind: 8
Soul: 13
Health Points: 245 (345)
Energy Points: 105
Shock Value: 29
Combat Value: 12
Defense Value: 10

Attributes:

  Skills  
    Melee Attack 4x7+ 1 = 29  (Master)
      Hammers  
    Melee Defense 3x7 = 21  (Veteran)
    Unarmed Attack 2x8 = 16  (Expert)
    Unarmed Defense 1x8 = 8  (Well-Trained)
    Occult 3x2 = 6  (Veteran)
    Thown Mjolnir 2x10 = 20  (Expert)
  Armour 10x3 = 30  (100 damage stopped)
  Combat Technique 1x1 = 1
    ACV Knockback  
  Extra Attacks 1x8 = 8
  Extra Defenses 5x3 = 15
  Heightened Awareness 5x1 = 5  (10 Check Value Bonus)
  Super Strength 5x4 = 20  (30 tonnes and +50 damage in close combat and +20 strength check bonus)
  Tough 5x2 = 10  (+100 health points)
  Special Defense 1x1 = 1
    Ageing  
  Belt of Strength 6x4 = 24
    Difficult To Lose  
    Super Strength 5x4 = 20  (30 tonnes and +50 damage in close combat and +20 strength check bonus)
    Tough 5x2 = 10  (+100 health points)
  Mjolnir 39x4 - 1 = 155
    Difficult To Lose  
    Must be Worthy to Wield 1x-1 = -1
    Combat Technique 1x1 = 1
      Block Ranged Attacks  
    Regeneration 2x6 = 12  (10 Heath Points restored each round)
    Power Flux 10x15+ 10 = 160  (50 Flux Points)
      Storms  
      Duration 10x1 = 10  (1 round)
    Flight 4x4 = 16  (500 kph)
      Fly in any Direction  
    Hyperflight 2x2 = 4  (10 times the speed of light)
    Special Movement 1x1 = 1
      Asgard  
    Special Defense 1x1 = 1
      Magic  
  Highly Skilled 7x1 = 7

Tuesday, June 11, 2013

She-Hulk (Marvel)

Name: She Hulk
Jennifer Walters


Description and Character Notes: 150 point build Secret Wars era She-Hulk.


Body: 5
Mind: 8
Soul: 4
Health Points: 45
Energy Points: 60
Shock Value: 9
Combat Value: 5
Defense Value: 3

Attributes:

  Skills
    Law 3x3+ 1 = 10  (Veteran)
      Criminal
    Melee Attack 2x7 = 14  (Expert)
    Melee Defense 2x7 = 14  (Expert)
    Social Sciences 2x2+ 1 = 5  (Expert)
      Psychology
    Piloting 3x2+ 1 = 7  (Veteran)
      Jets
  Highly Skilled 2x1 = 2
  She-Hulk Form 12x9 = 108
    Full-Powered Form
    Attributes
      Armour 6x3 = 18  (60 damage stopped)
      Enhanced [Soul] 3x2 = 6
      Extra Attacks 1x8 = 8
      Extra Defenses 1x3 = 3
      Features 1x1 = 1
        Appearance
      Immovable 2x1 = 2  (40 meter knockback reduction)
      Massive Damage 2x2 = 4  (+20 damage)
        Unarmed
      Regeneration 4x6 = 24  (20 Heath Points restored each round)
      Special Defense 4x1 = 4
        Disease
        Disease
        Pain
        Pain
      Super Strength 7x4 = 28  (100 tonnes and +70 damage in close combat and +28 strength check bonus)
      Enhanced [Body] 4x2 = 8
      Tough 5x2 = 10  (+100 health points)
      Adaptation 4x1 = 4
        Intense Cold
        Intense Heat
        Radiation
        Extreme Pressure
  Avengers 3x2 = 6  (Between Connected and Respected)
    National
    Significant Power

Saturday, May 18, 2013

Iron Man II (Marvel)


Name: Iron Man II
AKA: James Rhodes

Description and Character Notes: This is James Rhodes built into the Iron Man Mark V armor, while Tony Stark was still battling his alchoholism.  He did not become War Machine until years later.

Built on 190 points


Body: 7
Mind: 4
Soul: 5
Health Points: 60 (220)
Energy Points: 45
Shock Value: 12
Combat Value: 5
Defense Value: 3

Attributes:

  Skills  
    Demolitions 1x5 = 5  (Well-Trained)
    Military Sciences 2x4 = 8  (Expert)
    Mechanics 2x4+ 1 = 9  (Expert)
      Aeronautical  
    Piloting 3x2+ 2 = 8  (Veteran)
      Jets  
      Helos  
    Gun Combat 3x8 = 24  (Veteran)
    Heavy Weapons 2x9 = 18  (Expert)
    Ranged Defense 2x12 = 24  (Expert)
    Melee Attack 2x7 = 14  (Expert)
    Melee Defense 2x7 = 14  (Expert)
    Unarmed Attack 1x8 = 8  (Well-Trained)
    Unarmed Defense 1x8 = 8  (Well-Trained)
  Highly Skilled 11x1 = 11
  Organizational Ties 6x2 = 12  (Middle Rank)
    National  
    Significant Power  
  Item of Power 33x4 = 132
    Difficult To Lose  
    Armour 5x3 - 1 = 14  (50 damage stopped)
      Needs repairs 1x-1 = -1
    Flight 5x4 = 20  (1,000 kph)
      Fly in any Direction  
    Extra Attacks 1x8 = 8
    Extra Defenses 1x3 = 3
    Repulsors 2x4 = 8  (40 damage attack)
    Unibeam 13x4 - 3 = 49  (100 damage attack)
      Accurate 2x20 = 40  (+4 bonus to attack)
      Penetrating (Force Field) 3x20 = 60  (60 pts of Force Field Reduction)
      Penetrating (Armour) 3x20 = 60  (60 pts of Armour Reduction)
      Activation Time 2x-1 - 1 = -3  (1 round)
        Can be interrupted  
    Tough 8x2 = 16  (+160 health points)
    Invisibility 1x2 = 2
      Partial Invisibility  
      Radar  
    Adaptation 8x1 = 8
      Vacuum  
      Extreme Pressure  
      Intense Cold  
      Intense Heat  
      Noxious Gases  
      Radiation  
      Underwater  
      Earth Atmosphere  
    Super Strength 5x4 = 20  (30 tonnes and +50 damage in close combat and +20 strength check bonus)
    Projection 4x3+ 5 = 17  (5m radius area)
      Area 2x1 = 2  (1m)
      Duration 3x1 = 3  (1 min)
  Combat Technique 3x1 = 3
    Weapons Encyclopedia  
    Steady Hand  
    Lightning Reflexes